Posted on Wednesday, February 25, 2015 - 4:59pm
We just launched a surprise update for Woah Dave! It's called Woah Dave! Deluxe, and it features:
- Two new levels, each of which will challenge even the best Woah Dave! players to rethink their strategy
- Five new characters (plus a hidden sixth!)
- Boss battles!
- New enemy types!
- Rideable UFOs!
- A “Classic Mode” for all those Woah Dave! purists who would prefer their game remain unchanged
- Maybe a few additional Easter eggs…
The update will be free for all platforms and is available on Steam right this second. If you own the game, fire up the Steam client and give it a whirly-poo! If you're waiting to check it out on other systems, you won't have to wait long. We're working as hard as we can to get it out everywhere!
Oh, and one more thing...
Woah Dave! is coming to the Wii U, free update and all!
You asked for it, and we were happy to deliver.
Enjoy all the new Woah Dave! content, and let us know what you think on Twitter!
Posted on Wednesday, January 28, 2015 - 12:46pm
You probably already saw our flurry of tweets and Facebook posts, but I wanted to write up a quick blog post just in case. Destructamundo is out today for iOS and Steam! If this is your first time hearing about the game, shame on you. But also here's a quick description of it:
You want to hear a joke? Universal peace. I mean, why settle for serenity when you can unleash an arsenal of high-powered warheads and destroy every planetary system in the universe? Take that, faraway civilizations!
Destructamundo is a game of chain reactions and massive explosions. Set off a warhead and watch the fireworks as you cause as much widespread damage as possible by setting off long, winding combos that reach throughout the cosmos. Destroy an entire planetary system in a single shot (or, if you’re not so cunning, destroy it in a couple of shots). Why would you do such a horrible thing, you might ask? For shiny gold medals, of course! Well, and the survival of your species, but that’s decidedly less important.
Those of you who have been playing our games since the BIT.TRIP series have probably noticed we've started to branch out a bit and try new things. Destructamundo and Woah Dave! are two examples of this, and you'll be seeing even more examples in the near future. Stay tuned.
Posted on Wednesday, January 7, 2015 - 1:17pm
When it comes to Laserlife, there are two different groups of people: those who are just now hearing about it, and those who heard about it when we first teased it back in 2010. Regardless of which category you fall under, we’re happy to have you. Laserlife has been a dream project of ours for quite some time now, and we’re thrilled to finally have the opportunity to make it happen. Many of you probably know us as The BIT.TRIP People, but we hope you’ll also one day know us as The People Who Made a Psychedelic Space Game About a Dead Astronaut. What a legacy!
I intend to wax poetic for a good deal of this blog post, but here’s a quick breakdown of all the important facts before I do so:
- We’re thrilled to be working with Intel® on Laserlife--they wanted a team that could do something crazy and off-the-wall with their new Intel® RealSense™ technology, and Laserlife felt like the perfect fit
- We went ahead and created a teaser for the game, which can be seen below
- The PC version of the game will have unique interface features for the Intel RealSense camera
- Laserlife will be coming to the PC in 2015, with releases on other platforms to follow
Laserlife is an incredibly ambitious game. It’s a large, time-consuming, risky endeavor for a small studio such as ours. Since we first conceptualized the game, we always knew that we’d want some external support to realize our ambitions. We found that support in the form of Intel, who not only share our enthusiasm in this project, but have proven themselves more than willing to follow our creative lead to make the kind of game we want to make. Which is good, because we like to make weird games with anthropomorphic cheeseburger-people and delusional dudes named Dave.
“We’re glad to have found a fun and creative technology partner in Choice Provisions with a proven track record who desires nothing more than to push the boundaries with Intel RealSense technology. They have us all waiting for Laserlife in eager anticipation!”, said Mooly Eden, Senior Vice President, General Manager of Perceptual Computing.
Believe it or not, we didn’t pay him to say that.
When you think of Intel, you likely think of PCs. Indeed, Laserlife will be coming to PC. Furthermore, it will be supported by Intel RealSense technology, which by now you’ve probably heard of by way of Jim Parsons. Though the game is still early in development, we’ve been working especially hard to give it a gesture-based control scheme that doesn’t suck. Thanks to Intel, we’ve been able to do that. We’ll be going into more detail about how the game will work with the Intel RealSense camera at a later date, but for the time being just trust us when we say we’re working hard to create a gesture-based control scheme that makes sense.
For those wondering, Laserlife will be coming to other platforms at a later date. It may be something of a fool’s errand, but our intent is to please everyone with this game and make it available in as many places as possible.
If you have any lingering questions, please feel free to reach out to us through Twitter or Facebook. We can’t answer everything just yet, but at the very least we’ll reply with something cryptic and cool like, “We’ll be announcing that at a later date.” Mysterious.