Jason Cirillo

Jason Cirillo's picture

Hi there! I’m Jason. I don’t know if you’ve heard, but we’re making a game called Space Dave! It’s kind of a sequel to a game designed and developed by our MiniVisions team called Woah Dave!, which we released almost one year ago. 

Woah Dave was a surprise hit for us, and we wanted to give Dave Lonuts the chance to continue his wacky and bizarre adventures. What we didn’t want to do, however, was just release a game that could have been an update (and we already did that with the free Woah Dave Deluxe! expansion.)

In designing Space Dave, we went back to the initial process we used when developing Woah Dave. This meant playing through some of our favorite old video games, and mixing and smashing up some of the most inspiring mechanics that made some of those games great.

At this past TwitchCon in San Francisco, hundreds of players were able to get a glimpse of Space Dave! for the first time, and give it a good solid playthrough. We had lots of current Woah Dave fans giving it a try as well, and we were excited to hear their thoughts on it. “It’s Space Invaders on crack” was one of the best comments, but it was the keen observations of the nods to certain old games and what people thought of the new ideas we’ve implemented that we were paying close attention to. One of the most inspiring comments we heard a multitude of times from Woah Dave fans is that they think Space Dave is even more fun. 

These guys have visible butts, FYI

Of course, at first glance, most people see the inspirations from Galaga and Space Invaders. But if you dig a bit further, you’ll see cues from Missile Command, Atlantis (Atari 2600), Gaplus, and even some basic environmental management ideas masterfully employed in old Game & Watch titles.

To put it mildly, Dave has a lot on his plate in Space Dave. Not only are you blasting hoardes of alien armadas, but you’re also managing the very ground you walk on, trying to keep the diving aliens from reaching the bottom. If aliens hit the bottom, a chunk of earth is blown to bits exposing a dangerous lava pit.

Not all hope is lost, however, as Dave can snipe the evolved aliens that spring forth after landing, and collect their skulls to use either as weapons, OR to throw into lava pits to rebuild the lost ground. You’re handsomely rewarded at the end of each wave with bonus nickels (yes nickels!) for every tree left standing. If you manage to earn a “Perfect”, then you’ll score one extra shiny silver coin. 


Do the wave!

The game contains dozens of different alien types all with their own flight and attack patterns, and we haven’t even begun to talk about the mini bosses and mega bosses you’ll encounter...and there are more than a few. One of the most fun things about Space Dave is the fun of discovery. There’s so much that to find in the game that we can’t begin to tell you all about it here.

We’re still hoping to have Space Dave! in your hands as soon as we can for most major platforms, including Nintendo 3DS, Wii U, Sony Playstation 4, Vita, Steam (PC/Mac) and more yet unannounced platforms.


Shclumbachus's picture
Submitted by Shclumbachus on Fri, 10/09/2015 - 6:32pm

Sounds awesome! Can't wait to play it

flyp_J's picture
Submitted by flyp_J on Sun, 10/25/2015 - 12:40pm

I like the Blue Dave cameo. I wonder where he gets the space blocks from...

flyp_J's picture
Submitted by flyp_J on Sun, 10/25/2015 - 12:40pm

I like the Blue Dave cameo. I wonder where he gets the space blocks from...

Submitted by Summer on Thu, 03/17/2016 - 8:01am

Got any idea what will be the other unanounced platforms that will be avaialble to? Get likes.

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Submitted by Lind on Fri, 02/03/2017 - 11:54pm

Congratulations on your job which making a game called Space Dave. We need a resume writing services about your achievements so that everyone can know. Keep going and all the best for the future.